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Our final game obviously deviated from the original idea.

Originally we were too ambitious - too many levels and too many interactions. We did not realize how long it would take to create a game as we based of the time it took to create a game in game maker. But this was a completely different program - unity, which was much more complicated than Game maker.

We ended up making the game really simple but by doing so, we managed to fine tune a lot more and redo certain aspects of the game such as the level and character designs and animations.


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